CREDIT / Asset Provenance
Asset Provenance
Sources, third-party notices and unresolved media license records.
Asset Provenance
Code and media do not automatically share a license. Release archives include
the project MIT license, THIRD_PARTY_NOTICES.md and the vendored parser’s full
MIT notice. See Asset Inventory for generated file sizes.
| Component | Source / evidence | Status |
|---|---|---|
| Project C/Python/JS | Repository LICENSE |
MIT, Jonathan Peris |
| tomlc17 | Upstream R260821; vendor/tomlc17/LICENSE |
MIT, CK Tan; vendor/tomlc17/README.md records the exact upstream commit and retained project-patch inventory |
| Original sprites | JuhoSprite’s Super Mango pack, checked 2026-09-16 | Page metadata lists CC BY 4.0; page prose also says free use/no credit needed. Preserve attribution and the license link |
| Recolored/derived sprites | tools/gen_fire_sprites.py, tools/analyze_sprite.py, repository history |
Derived from the original sprites; retain JuhoSprite credit and identify modifications |
round9x13.ttf |
Pack page identifies Round 9x13 and explicitly says the font was not made by JuhoSprite | Author/license evidence remains unresolved in this checkout |
| WAV audio | assets/sounds/ |
Original source/license records remain unresolved in this checkout |
| raylib and bundled dependencies | raylib 6.0 source/checksum pin and documented vendor/raylib/patches.json fixes |
raylib/GLFW notices and license-bearing external files are included in archives; marked miniaudio changes retain the original license text |
The pack metadata links to Creative Commons Attribution 4.0. This project modifies colors and organization for its biomes. The source page’s font caveat means its sprite attribution cannot establish the font’s license. Resolve missing audio/font records from the original acquisition sources before claiming a complete media-license inventory. Do not relabel them MIT.
Windows builder archives inspect both executables’ required DLLs and copy their
owning MSYS2 packages’ available notices under licenses/msys2/. raylib is linked
statically; macOS/Linux still use OS graphics/audio interfaces and system libraries.
Reserve assets remain in the checkout for learning, but unused/ files are not
included in game/editor release bundles or WebAssembly preload data.