MANUAL_01
Start Here
New to the cabinet? Start with the map, developer conventions, and architecture route.
SERVICE MANUAL / CABINET BACKPLANE
Use the manual like a service bay: start with orientation, inspect the engine, open world-builder references, then verify builds and source ownership without one giant scroll.
MANUAL_01
New to the cabinet? Start with the map, developer conventions, and architecture route.
MANUAL_02
Follow the C11 and SDL2 runtime, player module, constants, and source ownership.
MANUAL_03
Build TOML levels, inspect content systems, and use the standalone level editor.
MANUAL_04
Audit resources, generated catalogs, overlays, sounds, and platform build targets.
FULL INDEX