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LEVELS / Level Catalog

Level Catalog

Generated inventory of each TOML level, screens, counts, and progression links.

Level Catalog

Generated from levels/*.toml by tools/generate_level_catalog.py. Do not hand-edit counts; run make level-catalog after changing levels.

Summary

MetricValue
Levels3
Screens23
Enemies41
Hazards64
Collectibles80

Level progression

LevelScreensMusicNext phase
Creator’s Playground4assets/sounds/levels/water.wav
Volcanic Depths 18assets/sounds/levels/lava.wavlevels/02_lugio_02.toml
Volcanic Depths 211assets/sounds/levels/lava.wav

Per-level details

Creator’s Playground

  • File: levels/00_sandbox_01.toml
  • Generated by: Jonathanperis and Fersantos, the Authors.
  • Screens: 4
  • Player start: 79.0, 124.5
  • Music: assets/sounds/levels/water.wav at volume 13
  • Floor tiles: assets/sprites/levels/grass_tileset.png
  • Initial hearts/lives: 3 / 3
  • Next phase:

The original sandbox — four screens of everything the engine can throw at you. Platforms, gaps, every enemy type, every hazard, every surface. This is where you learn to play, and where the engine proves it works.

GroupCountIncluded TOML arrays
Enemies10spiders, jumping_spiders, birds, faster_birds, fish, faster_fish
Hazards12spike_rows, spike_blocks, spike_platforms, circular_saws, axe_traps, blue_flames
Collectibles20coins, star_yellows, last_star
Surfaces24platforms, float_platforms, bridges, bouncepads_small, bouncepads_medium, bouncepads_high, vines, ladders, ropes, rails
Visual layers9background_layers, foreground_layers

Volcanic Depths 1

  • File: levels/01_lugio_01.toml
  • Generated by: Lugio, the Creator.
  • Screens: 8
  • Player start: 48.0, 205.0
  • Music: assets/sounds/levels/lava.wav at volume 15
  • Floor tiles: assets/sprites/levels/stone_tileset.png
  • Initial hearts/lives: 3 / 3
  • Next phase: levels/02_lugio_02.toml

Difficulty 4 - The mountain opened its throat and swallowed the sky. Eight screens of molten stone, choking smoke, and fire that never rests. Every gap belches flame. Every platform floats above a river of lava. The smoke rolls thick — you won’t see the spiders until they’re on you. This is the forge where platformers are made or broken. Survive the depths, reach the star, and earn the right to say you walked through fire. This is the first level in the Volcanic Depths series. The path continues deeper

GroupCountIncluded TOML arrays
Enemies12spiders, jumping_spiders, birds, faster_birds, fish, faster_fish
Hazards21spike_rows, spike_blocks, spike_platforms, circular_saws, axe_traps, fire_flames
Collectibles24coins, star_yellows, last_star
Surfaces37platforms, float_platforms, bridges, bouncepads_small, bouncepads_medium, bouncepads_high, vines, ladders, ropes, rails
Visual layers10background_layers, foreground_layers, fog_layers

Volcanic Depths 2

  • File: levels/02_lugio_02.toml
  • Generated by: Lugio, the Creator.
  • Screens: 11
  • Player start: 48.0, 205.0
  • Music: assets/sounds/levels/lava.wav at volume 15
  • Floor tiles: assets/sprites/levels/stone_tileset.png
  • Initial hearts/lives: 3 / 3
  • Next phase:

Difficulty 5 - You survived the first descent, but the mountain runs deeper still. Eleven screens of escalating fury await — the gaps widen, the platforms shrink, and the denizens of the dark have grown restless. Saw blades carve the air, axe traps guard the narrow passages, and the fish in the lava have learned to swim faster. Here, every jump is a promise to the void, and every star sits at the edge of catastrophe. The forge continues — if you have the courage to burn.

GroupCountIncluded TOML arrays
Enemies19spiders, jumping_spiders, birds, faster_birds, fish, faster_fish
Hazards31spike_rows, spike_blocks, spike_platforms, circular_saws, axe_traps, fire_flames
Collectibles36coins, star_yellows, last_star
Surfaces54platforms, float_platforms, bridges, bouncepads_small, bouncepads_medium, bouncepads_high, vines, ladders, ropes, rails
Visual layers10background_layers, foreground_layers, fog_layers