LEVELS / Level Catalog
Level Catalog
Generated inventory of each TOML level, screens, counts, and progression links.
Level Catalog
Generated from
levels/*.tomlbytools/generate_level_catalog.py. Do not hand-edit counts; runmake level-catalogafter changing levels.
Summary
| Metric | Value |
|---|---|
| Levels | 3 |
| Screens | 23 |
| Enemies | 41 |
| Hazards | 64 |
| Collectibles | 80 |
Level progression
| Level | Screens | Music | Next phase |
|---|---|---|---|
| Creator’s Playground | 4 | assets/sounds/levels/water.wav | — |
| Volcanic Depths 1 | 8 | assets/sounds/levels/lava.wav | levels/02_lugio_02.toml |
| Volcanic Depths 2 | 11 | assets/sounds/levels/lava.wav | — |
Per-level details
Creator’s Playground
- File:
levels/00_sandbox_01.toml - Generated by: Jonathanperis and Fersantos, the Authors.
- Screens: 4
- Player start:
79.0, 124.5 - Music:
assets/sounds/levels/water.wavat volume13 - Floor tiles:
assets/sprites/levels/grass_tileset.png - Initial hearts/lives:
3/3 - Next phase: —
The original sandbox — four screens of everything the engine can throw at you. Platforms, gaps, every enemy type, every hazard, every surface. This is where you learn to play, and where the engine proves it works.
| Group | Count | Included TOML arrays |
|---|---|---|
| Enemies | 10 | spiders, jumping_spiders, birds, faster_birds, fish, faster_fish |
| Hazards | 12 | spike_rows, spike_blocks, spike_platforms, circular_saws, axe_traps, blue_flames |
| Collectibles | 20 | coins, star_yellows, last_star |
| Surfaces | 24 | platforms, float_platforms, bridges, bouncepads_small, bouncepads_medium, bouncepads_high, vines, ladders, ropes, rails |
| Visual layers | 9 | background_layers, foreground_layers |
Volcanic Depths 1
- File:
levels/01_lugio_01.toml - Generated by: Lugio, the Creator.
- Screens: 8
- Player start:
48.0, 205.0 - Music:
assets/sounds/levels/lava.wavat volume15 - Floor tiles:
assets/sprites/levels/stone_tileset.png - Initial hearts/lives:
3/3 - Next phase:
levels/02_lugio_02.toml
Difficulty 4 - The mountain opened its throat and swallowed the sky. Eight screens of molten stone, choking smoke, and fire that never rests. Every gap belches flame. Every platform floats above a river of lava. The smoke rolls thick — you won’t see the spiders until they’re on you. This is the forge where platformers are made or broken. Survive the depths, reach the star, and earn the right to say you walked through fire. This is the first level in the Volcanic Depths series. The path continues deeper
| Group | Count | Included TOML arrays |
|---|---|---|
| Enemies | 12 | spiders, jumping_spiders, birds, faster_birds, fish, faster_fish |
| Hazards | 21 | spike_rows, spike_blocks, spike_platforms, circular_saws, axe_traps, fire_flames |
| Collectibles | 24 | coins, star_yellows, last_star |
| Surfaces | 37 | platforms, float_platforms, bridges, bouncepads_small, bouncepads_medium, bouncepads_high, vines, ladders, ropes, rails |
| Visual layers | 10 | background_layers, foreground_layers, fog_layers |
Volcanic Depths 2
- File:
levels/02_lugio_02.toml - Generated by: Lugio, the Creator.
- Screens: 11
- Player start:
48.0, 205.0 - Music:
assets/sounds/levels/lava.wavat volume15 - Floor tiles:
assets/sprites/levels/stone_tileset.png - Initial hearts/lives:
3/3 - Next phase: —
Difficulty 5 - You survived the first descent, but the mountain runs deeper still. Eleven screens of escalating fury await — the gaps widen, the platforms shrink, and the denizens of the dark have grown restless. Saw blades carve the air, axe traps guard the narrow passages, and the fish in the lava have learned to swim faster. Here, every jump is a promise to the void, and every star sits at the edge of catastrophe. The forge continues — if you have the courage to burn.
| Group | Count | Included TOML arrays |
|---|---|---|
| Enemies | 19 | spiders, jumping_spiders, birds, faster_birds, fish, faster_fish |
| Hazards | 31 | spike_rows, spike_blocks, spike_platforms, circular_saws, axe_traps, fire_flames |
| Collectibles | 36 | coins, star_yellows, last_star |
| Surfaces | 54 | platforms, float_platforms, bridges, bouncepads_small, bouncepads_medium, bouncepads_high, vines, ladders, ropes, rails |
| Visual layers | 10 | background_layers, foreground_layers, fog_layers |