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Builder Manual/Level Catalog

LEVELS / Level Catalog

Level Catalog

Generated inventory of each TOML level, screens, counts, and progression links.

Level Catalog

Generated from levels/*.toml by tools/generate_level_catalog.py. Do not hand-edit counts; run make level-catalog after changing levels.

Summary

Metric Value
Levels 3
Screens 23
Enemies 41
Hazards 64
Collectibles 80

Level progression

Level Screens Music Next phase
Creator’s Playground 4 assets/sounds/levels/water.wav levels/01_lugio_01.toml
Volcanic Depths 1 8 assets/sounds/levels/lava.wav levels/02_lugio_02.toml
Volcanic Depths 2 11 assets/sounds/levels/lava.wav

Per-level details

Creator’s Playground

  • File: levels/00_sandbox_01.toml
  • Generated by: Jonathanperis and Fersantos, the Authors.
  • Screens: 4
  • Player start: 79.0, 124.5
  • Music: assets/sounds/levels/water.wav at volume 13
  • Floor tiles: assets/sprites/levels/grass_tileset.png
  • Initial hearts/lives: 3 / 3
  • Next phase: levels/01_lugio_01.toml

The original sandbox — four screens of everything the engine can throw at you. Platforms, gaps, every enemy type, every hazard, every surface. This is where you learn to play, and where the engine proves it works.

Group Count Included TOML arrays
Enemies 10 spiders, jumping_spiders, birds, faster_birds, fish, faster_fish
Hazards 12 spike_rows, spike_blocks, spike_platforms, circular_saws, axe_traps, blue_flames
Collectibles 20 coins, star_yellows, last_star
Surfaces 24 platforms, float_platforms, bridges, bouncepads_small, bouncepads_medium, bouncepads_high, vines, ladders, ropes, rails
Visual layers 9 background_layers, foreground_layers

Volcanic Depths 1

  • File: levels/01_lugio_01.toml
  • Generated by: Lugio, the Creator.
  • Screens: 8
  • Player start: 48.0, 205.0
  • Music: assets/sounds/levels/lava.wav at volume 15
  • Floor tiles: assets/sprites/levels/stone_tileset.png
  • Initial hearts/lives: 3 / 3
  • Next phase: levels/02_lugio_02.toml

Difficulty 4 - The mountain opened its throat and swallowed the sky. Eight screens of molten stone, choking smoke, and fire that never rests. Every gap belches flame. Every platform floats above a river of lava. The smoke rolls thick — you won’t see the spiders until they’re on you. This is the forge where platformers are made or broken. Survive the depths, reach the star, and earn the right to say you walked through fire. This is the first level in the Volcanic Depths series. The path continues deeper

Group Count Included TOML arrays
Enemies 12 spiders, jumping_spiders, birds, faster_birds, fish, faster_fish
Hazards 21 spike_rows, spike_blocks, spike_platforms, circular_saws, axe_traps, fire_flames
Collectibles 24 coins, star_yellows, last_star
Surfaces 37 platforms, float_platforms, bridges, bouncepads_small, bouncepads_medium, bouncepads_high, vines, ladders, ropes, rails
Visual layers 10 background_layers, foreground_layers, fog_layers

Volcanic Depths 2

  • File: levels/02_lugio_02.toml
  • Generated by: Lugio, the Creator.
  • Screens: 11
  • Player start: 48.0, 205.0
  • Music: assets/sounds/levels/lava.wav at volume 15
  • Floor tiles: assets/sprites/levels/stone_tileset.png
  • Initial hearts/lives: 3 / 3
  • Next phase:

Difficulty 5 - You survived the first descent, but the mountain runs deeper still. Eleven screens of escalating fury await — the gaps widen, the platforms shrink, and the denizens of the dark have grown restless. Saw blades carve the air, axe traps guard the narrow passages, and the fish in the lava have learned to swim faster. Here, every jump is a promise to the void, and every star sits at the edge of catastrophe. The forge continues — if you have the courage to burn.

Group Count Included TOML arrays
Enemies 19 spiders, jumping_spiders, birds, faster_birds, fish, faster_fish
Hazards 31 spike_rows, spike_blocks, spike_platforms, circular_saws, axe_traps, fire_flames
Collectibles 36 coins, star_yellows, last_star
Surfaces 54 platforms, float_platforms, bridges, bouncepads_small, bouncepads_medium, bouncepads_high, vines, ladders, ropes, rails
Visual layers 10 background_layers, foreground_layers, fog_layers